MINDREALM / CHOP TOOLS

Tile Studio · v1 r58

Six independent orthogonal direction textures · viewer-relative left/right · live 3D CHOP · 8 × 8 TIL

Model

15/15

Editing FRONT, viewer LEFT and TOP. Switch to Reverse for BACK, viewer RIGHT and BOTTOM.

3D CHOP · LIVEVOL / XYZ

−33°
26°

Drag to rotate or use sliders. Six projections intersect, matching Mindrealm POV.

Left-click paint · right-click erase · Alt-click sample

Coherent volume tools

Six projections intersect to carve voxels. A painted pixel without a matching voxel is lost in POV and can appear as a chopped-off monster.

6 / 8

If source side/top approximations visibly amputate a monster even without reported missing pixels, use Rebuild side + top from front to start from a consistently thick profile, then hand-sculpt its side and top. This deliberately replaces side/top artwork, and is undoable.

Repair adds side/top/front coverage where needed, then mirrors opposite silhouettes. It preserves existing front pixels; it cannot invent authentic unseen character art.